The last few days have been wild. Specter Spelunker Shrinks was really just supposed to be a prototype. I just wanted to experiment and get some feedback about the design. Boy, did I get feedback! Here’s some of the press and what people are saying:
- The Escapist: Alt+Escape
- David Sirlin
- Jay Is Games
- Rock Paper Shotgun
- CrudePixel Podcast
The message is very clear: people like the concept. I have a ton of ideas for the full game but I have yet to decide what platform I’m going with or what exactly the scope will be. There are also many possibilities for how the gameplay might grow. Scaling works well when it’s put beside almost any other spatially related gameplay mechanic.
Originally posted on March 27, 2010.